Current date/time is Thu Nov 21, 2024 9:15 am
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Scouting
Scouting.Scout the area. Take note of the the time it took your scouts to get there. Deploy your army [ of course run the exercise in your rally spot] Before your attacking army gets there deploy another scouting troop. Make sure your scout gets there first before your army (hence taking note on scouting time) If your lucky the army stayed the same in size, but if not this will give you a chance to run an exercise to see the outcome. If all is good proceed with attack; if not you have a chance to recall and save your army instead of being wiped out. Army's tend to grow/replenish in time so make sure to scout right before your main army attacks. Okay, I and almost everyone else has been suffering from scouts returning with very vague reports. There is a reason for this: Informatics, found in Academy. However, what you need to know is the following: Your scout will give you all the details you need if@ Your scout and the informatics ofc are 1 level or more above the land you are scouting. Futhermore, your beacon Tower is a massive help too while scouting, so have that at the same level as your informatics and you'll be in informant heaven. So remember, informatics and Beacon Tower needs to be 1 level higher than the land you want to scout to get detailed reports. I always scout with 2 scouts first to determine if gates are open or closed. If 2 scouts die...gates are open, and when you attack you will be fighting any troops in your reports. If scouts die..then scout with large number of scouts to win scout battle. As long as you have more scouts..you will win scout battle offensivel and defensively.Always send enough troops to beat all as if the gates are closed...they may open at last min.Also the report will display an assortment of troops and defenses..you will need to determine what is best for the attack. This will be covered in the next installment for attack 101.
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